![]() ![]() ![]() Runaway 's small core team of nine members was supported by part-timers and freelancers during development. The change caused major delays, exacerbated by a shortage of qualified character animators in Spain: the country's recovering game industry had a limited talent pool. Runaway initially featured hand-drawn 2D graphics production problems necessitated a switch, one year into development, to pre-rendered 3D characters with toon shading. The team abandoned the nonlinear and parodical nature of its previous title, Hollywood Monsters, in favor of a more straightforward and adult-oriented approach that blended humor with drama. Inspired by the road movie genre and films such as Pulp Fiction and Raising Arizona, Pendulo Studios began Runaway in 1998. The player assumes the role of Brian and explores the game world while collecting items, solving puzzles and conversing with non-player characters. Searching for clues about a mysterious crucifix linked to the murder, Brian and Gina embark on a cross-country journey through the United States while pursued by two Mafia hitmen. It follows the story of Brian Basco, an American college student on the run after he unwittingly saves a murder witness named Gina Timmins from assassination by the New York Mafia. ![]() Runaway: A Road Adventure is a 2001 graphic adventure game developed by the Spanish company Pendulo Studios and published by Dinamic Multimedia.
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